SolidWorks Insights - What Experts Like Sw Hsieh Share
For anyone who spends time creating things in a digital space, especially when it comes to designing parts or making plans for machines, picking the right tools and knowing how they work really makes a big difference. It's a bit like choosing the best wrench for a specific bolt; the right fit makes the job much smoother. This is particularly true for powerful design programs, where little details about how they operate can save you a lot of time and quite a bit of frustration. Getting the hang of these programs often feels like learning a new language, where each command and setting holds a special meaning for bringing ideas to life.
There are many things to think about when you are working with design software, from which version to use to how your computer setup plays a part. Sometimes, it also means figuring out where to find good resources or how to make different programs talk to each other. These are the kinds of everyday situations that come up for designers and engineers, and having some practical advice can certainly make things feel a little less complicated. It's really about making your work flow better, so you can spend more time on the creative side of things and less time trying to fix technical snags.
We will go through some common points that often come up for folks using SolidWorks, a widely used design tool. These are practical observations and tips that someone with a lot of experience, perhaps an expert like sw hsieh, might share to help others get the most from their design efforts. We will touch on things like software versions, computer hardware considerations, how to get models from online places, and even some ideas about how different design methods work within the program itself.
Table of Contents
- Choosing the Right SolidWorks Version - What Does sw hsieh Suggest?
- Where to Find Design Models - Are There Tips from sw hsieh?
- Making Software Play Nicely Together - What About sw hsieh's Thoughts on File Types?
- Different Ways to Build Things in SolidWorks - What Has sw hsieh Found Useful?
- Getting Started with SolidWorks - Is It Easy?
- Changing Your Viewpoint in SolidWorks
- Graphics Cards and SolidWorks Performance
- Computer Hardware for Design Work
Choosing the Right SolidWorks Version - What Does sw hsieh Suggest?
When you are picking a SolidWorks version, it's quite common to find that the even-numbered releases are the ones people use more often. You see, versions like 18, 20, or 22 tend to be pretty popular, while the odd-numbered ones, say 17, 19, or 21, are used a little less. This is, in some respects, because the bigger, more impactful improvements often show up in those even-numbered releases. It's almost as if the development team saves their more substantial updates for those particular cycles, making them a bit more appealing for folks who want the latest big changes.
So, if you are thinking about which version to get, after you consider the even-numbered rule, you should then look at your computer's setup. It's usually a good idea to pick one of the versions that came out a year or two before the current year. For instance, if it is 2023 right now, you might think about using versions like 18 or 20. While an older one, like 16, might still work okay, sticking to those slightly newer, yet established, even-numbered versions often gives you a good balance of features and stability. This approach, you know, tends to prevent some of the immediate issues that can pop up with brand new software, giving you a smoother experience.
Where to Find Design Models - Are There Tips from sw hsieh?
For folks who work with SolidWorks models, there are quite a few really good online places where you can find ready-made designs. Websites like GrabCAD, TraceParts, and Misumi are, like, very well known for having a lot of quality models. These communities are fantastic because they offer a huge collection of parts and assemblies that can save designers a lot of effort, especially when they need standard components or just some inspiration. It's a bit like having a massive digital library of building blocks at your fingertips, which is really handy for speeding up design work.
However, there is a common hurdle with some of these international sites: their access speed can be quite slow for people in certain areas. On top of that, these sites are typically all in English, which can make it a little harder for many engineers to search for what they need effectively. The language barrier, in particular, can really slow down how quickly someone can find the right information or the specific model they are looking for. It's a situation where the wealth of resources is there, but getting to it quickly and easily can be a bit of a challenge. This is where local platforms, perhaps like "Ligongku" (理工酷), come into play, offering a more accessible environment for mechanical engineers to find what they need.
Making Software Play Nicely Together - What About sw hsieh's Thoughts on File Types?
When you are working with different design programs, like UG and SolidWorks, you often need to move files between them. Files such as PRT, XT, or STEP are commonly used for this purpose, and they generally support being changed from one format to another. There are a few things to keep in mind to make this process go smoothly. It's really about ensuring that the information from one program translates well into the other, keeping all your design details intact.
One suggestion that tends to be quite helpful is to use the XT file format, which is part of the Parasolid system. This particular format usually works better when you are dealing with UG files. It also has a pretty strong ability to handle curved surfaces, which can be a bit tricky to transfer between different programs without losing some of the detail. Some files, you know, might have very complex curves, and using a format that is good at keeping those details can prevent a lot of headaches later on. So, for a more reliable transfer, especially with intricate shapes, the XT format is often a good choice.
Different Ways to Build Things in SolidWorks - What Has sw hsieh Found Useful?
In SolidWorks, when you are building an assembly from the top down, there are a few different methods you can use to make parts relate to each other. I have, for example, used methods that involve linked parts, those driven by equations, and others driven by sketches. Each of these approaches has its own good points and some things that are not so good. It's really about picking the right tool for the job, depending on what you are trying to achieve with your design.
For me, the equation-driven method is one I tend to use a lot. It offers a good amount of control and flexibility, allowing you to define relationships between different parts using mathematical expressions. This can be very powerful for designs where dimensions or features need to change together in a predictable way. With linked parts, you are essentially connecting components within an assembly, whether they are existing parts or ones you create right there in the assembly. This can be handy for quick setups. Sketch-driven methods, on the other hand, rely on a master sketch to control the shape and size of multiple parts. While useful, it might be a bit less flexible than equations for certain kinds of dynamic changes. But, you know, each method has its place, and choosing the right one depends on the specific design challenge.
Getting Started with SolidWorks - Is It Easy?
If you are just starting out, perhaps as a student, SolidWorks is often seen as one of the easier 3D design programs to get the hang of. It's quite user-friendly, which means you can start creating models, running simulations, and doing stress analysis relatively quickly. This ease of use means you can see your results pretty fast, which can give you a strong feeling of accomplishment as you learn. That immediate feedback, you know, really helps keep you motivated when you are learning something new.
It is, basically, a tool that people who work with mechanical automation equipment use all the time. While other programs, like UG, are often used in areas like car design or for making curved shapes in home goods, SolidWorks has a broad appeal for general mechanical design. Its straightforward nature makes it a good entry point for many, helping them build skills that are widely applicable in various engineering fields. So, if you are looking for a program that gives you a good start and helps you feel good about your progress, SolidWorks is often a solid choice.
Changing Your Viewpoint in SolidWorks
Let's say you have made a part in SolidWorks, and now you want to change its main reference planes. For example, maybe you want to make the "front" view become the "top" view. This is a question that many users, like those following "sw hsieh" for tips, might have. It involves adjusting how the software understands the orientation of your part, which can be useful for different design or manufacturing needs. It's about re-aligning your perspective within the digital space.
The process involves telling SolidWorks to redefine which plane is considered the "front," "top," or "right" for your specific part. This can be important for standardizing how parts are viewed or for preparing them for assembly in a certain orientation. While the question itself is simple, the actual steps in the software require a bit of precise action to ensure your part is reoriented correctly without messing up its geometry. It is, basically, a fundamental task for managing your design files.
Graphics Cards and SolidWorks Performance
When it comes to SolidWorks, there is a particular feature that does not work very well with graphics cards made for everyday consumers. It is generally not a good idea to turn this feature on if you have a regular graphics card. These cards, like those you might find in a gaming computer, are just not built to handle the specific demands of this software feature. So, you know, trying to force it can lead to poor performance or even crashes.
However, if you happen to have a professional graphics card, such as an RTX Professional or a Quadro card, then it is a different story. For these specialized cards, it is recommended that you get the certified drivers directly from the Dassault website, which is the company that makes SolidWorks. They often have specific driver versions, like R515 or R525, that are optimized for their software. It is better to use these certified drivers rather than the ones you might download from the Nvidia website, as the certified ones are specifically tested to work best with SolidWorks. This little detail can really make a difference in how smoothly the program runs for you.
Computer Hardware for Design Work
When you are using software for 3D engineering design, like SolidWorks, the program often uses only one core of your computer's processor. This means that having a processor with a high single-core speed is quite important. Even if your computer has many cores, if the speed of each individual core is not high, the software might still feel slow because it is not using all those extra cores effectively. So, getting a processor that can handle a lot of work on one core is a key thing to consider.
Another really important thing to think about for design work on a computer is using ECC memory. This type of memory is special because it can detect and correct errors in data. If you are making a lot of changes to your design files, without ECC memory, those files can sometimes get corrupted or become unusable. I have, for example, experienced files getting damaged after many changes when not using this kind of memory. So, to keep your design files safe and sound, especially as they grow and change, ECC memory is, apparently, a very good investment. It is a bit like having a safety net for your important design work.

Scott Y. Hsieh
Suwei Hsieh (@sw.hsieh) • Instagram photos and videos
Suwei Hsieh (@sw.hsieh) • Instagram photos and videos